Basic Skill Information

The starting point is to enumerate the various skills, along with the abbreviation's I'm using for each skill and the pre-requisites needed to achieve the skill, assuming that it's available to your chosen class combination.

TypeNameAbbrPrerequisites
WeaponryLight WeaponswL 
 Medium WeaponswMwL3
 Heavy WeaponswHwM3
 ArcherywA 
 Thrown WeaponswTh 
 Light Pole WeaponwPl 
 Heavy Pole WeaponwPhwPl3
 Light Dual WeaponswDlwM3
 Medium Dual WeaponswDmwDl3
DefenseParrydP 
 Light ArmordAl 
 Medium ArmordAmdAl3
 Heavy ArmordAhdAm3
 Light ShielddSl 
 Medium ShielddSmdSl3
 Heavy ShielddShdAs3
GeneralAthleticsgA 
 BargaingB 
 RepairgR 
 ScoutgS 
MagicArcane MagicmA 
 Celestial MagicmC 
 Nether MagicmN 
 Rune MagicmR 
 IdentifymI 
 AlchemymAlmN3
 ChannelmChmC3
 ScribemScmA3
 Magic WeaponrymMwwL1
ThiefInspecttI 
 Disarm TraptDtI1
 Pick LockstPtI1
 SneaktSn 
 BackstabtBtSn3
 StealtSttSn3
DiabolicCritical StrikexCs 
 Crushing BlowxCb 
 Drain LifexDl 
 HawkeyexHe 
 Inflict WoundsxIn 
 Iron WillxIr 
 NinjitsuxNj 
 SpellfirexSp 

The first letter of the abbreviation is used to help group and quickly identify the type of the skill. The number following the abbreviation in the prerequistes column is the minimum skill needed to acquire the skill.

As per the manual, it is necessary to advance all linked skills to at least one level higher than the desired level for advancement. More plainly, to advance heavy shields to level 3, it is necessary that both light and medium shields are at least level 3 as well.

I'm also including in this list the left-out skills in the list in case that Heuristic Park implements them. At the moment, Repair, Identify, Scout, Steal, and Alchemy aren't implemented.

I've moved the scout skill to the general group instead of the thief skills where most of the text places it since skill analysis makes the grouping seem illogical. At the same time, I've left backstab with the thieving skills even though the game displays it as a diabolic skill.

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